Thread: MUSHclient
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Old 06-01-2008, 10:34 PM
Sivamet Sivamet is offline
Wanderer
 
Join Date: May 2008
Posts: 6
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Right now it's still in Pre-Alpha stages. I use it, along with a huge assortment of triggers, and it works quite well. The way it works is I have a Folder with .area files in it. To start one you type: script set (filename). This will set the script. To begin running the script (incase you need to do any last minute spellups) just type: script start. Script files are made manually, for now. I've the routine setup to save them, but I just write them manually. I use an Alias on my keypad to record movement to MUSH's notepad, then just copy the movements to my scipt file. An example, here's part of my Bayeshi file.

Code:
Name: Bayeshi
Kill: A large grey wolf seems to be hunting.
KillWord: wolf
KillType: rage
Kill: Something rustles in the branches above you.
KillWord: cat
KillType: rage
Kill: Looking deadly by sheer physique, [ number ] cats seem abnormally large.
KillWord: cat
KillType: rage
Kill: A pack of [ number ] wolves look upon you with hungry eyes.
KillWord: wolf
KillType: rage
Kill: A Bayeshi man rushes by.
KillWord: man
KillType: rage
Kill: A Bayeshi woman is here doing chores.
KillWord: woman
KillType: rage
Kill: Small in physical stature, a company of women, [ number ] in size, work together.
KillWord: woman
KillType: rage
Kill: Rushing to their next job these [ number ] men brush past you.
KillWord: man
KillType: rage
Move: West
Move: North
Move: West
Move: South
Move: West
Move: West
Move: West
Move: West
Move: North
Move: East
Move: East
Move: East
Move: East
Move: East
Move: North
Move: West
Move: West
Move: West
Move: West
Move: West
Move: North
Move: East
Move: East
Move: East
Move: East
Move: East
Move: North
Move: West
Move: West
Move: West
Move: West
Move: West
Move: North
Anyway, it's a system in progress. If you know a good bit about MUSH and how to setup triggers on it, let me know and I'll show you how I set the coding up, along with my triggers, so you can help test it.
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