I agree that having a serious danger element to it is good. The problem is, how do you scale it so that someone with 10k hps can at least do it, maybe very slowly, and yet still be challenging to someone with 50k hps. If you start at the 50k mark, those with 10/20/30k have no chance. If you start at 10k, then its not challenge for those with 50k. Crits are a good way to scale it. Is that the only way to find a sweet spot though?
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