Quote:
Originally Posted by Whim
That's probably the best solution, yes. =) I just need to sit down and take a look at it later on (probably during the finishing of the Scar, as that's where more set items are planned for introduction). It's not TOO bad yet, as I've deliberately avoided creating too many bonus affects due to the clutter, but it is a limiting factor on design.
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Can't wait to see the Scar Whim, thanks for the feedback.
I have to say that the kick item may not be much use to higher ranked player but, that would make them easier to come by and I think in turn making them very useful to small players. Where items with such bonuses you mentioned are very valuable to players of all sizes.
I would guess it would apply more to a skill like lightning or fireball (no prevent and more of a running spell)