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Welcome to the Nodeka Information Network
Update 5/8/2009: Archer-shoot, shoot and rogue-shoot PDF Print E-mail
Written by Serenity   
Friday, 08 May 2009 13:18
  - Unenhance has been removed from Nodeka.

  - Archer-shoot, shoot and rogue-shoot now have benefits for over 100%
    training.
    The order of overall power is as follows:
    
      archer-shoot - most powerful
      shoot - more powerful
      rogue-shoot - powerful

    We believe archer-shoot should be the most powerful, since the entire
    shadow archer subclass is based on the ability of shooting. Second, we
    believe hunters are meant to be good with bows, so their ability should
    be second in power. Finally, rogues should be good archers, just not as
    good as hunters.
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Last Updated ( Friday, 08 May 2009 23:22 )
 
Update 5/7/2009: Havoc/Insanity/Monstrous fury PDF Print E-mail
Written by Serenity   
Thursday, 07 May 2009 15:07

 
  - The base defensive penalty for being in Havoc has been reduced, and the
    base endurance drain of Havoc has been reduced.
  - Insanity now provides damage benefits and reduced endurance drain beyond 100%.
  - Havoc now provides accuracy and defensive benefits, as well as reduced endurance
    drain, beyond 100%.
  - Monstrous fury has been adjusted in several ways:
 
    1) it now provides +dam and wil, instead of +dam and str
    2) its prevention time has been strongly reduced
    3) its duration has been reduced (no longer boosted by con)
    4) its duration can now be boosted by mastery over 100%
    
    We recognize that this affects all current barbarians (given that about
    every active barbarian playing is a Ruanbaere of the Fury...) However,
    this change is necessary if we are to improve the barbarian alongside
    other classes without overpowering this specific subclass. - Whim
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Update 4/30/2009/2: 2 Fixes and a practice change. PDF Print E-mail
Written by Serenity   
Friday, 01 May 2009 07:05
  - Hold alignment now has benefits for over 100% training.

  - Fixed augment bug, thanks Cayce (player rewarded).
  - Bot check failures now only flag you with super negative time-bending.
    The negative stats incurred by it previously have been removed.
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Update 5/2/2009: 1 Week RP items PDF Print E-mail
Written by Serenity   
Saturday, 02 May 2009 21:50
 
  - Afani now has 1-week RP items in stock for players who have completed
    the quests required to purchase her rewards.
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Update 4/30/2009: Class change PAIN PDF Print E-mail
Written by Serenity   
Thursday, 30 April 2009 03:20

  - See "help one time no practice loss."
  - See "help minimize class changes."

  - Using adaptation to change to one of the five subclasses in our current
    class's lineage returns 100% of the practices you used to train those
    abilities above 100% if they are not in the new subclass.
    
    For example, changing from Jakaen to Solar Poliir will return all practices
    for training beyond 100% in any of Jakaen's "immunities" abilities. If you
    trained above 100% in focused sphere, none of these practices are returned as
    they exist in the Solar Poliir subclass, as well.
    
    When changing to a subclass that is not part of your current class's
    lineage, you only receive 90% of the practices you used to train abilities
    over 100% that do not exist in the new subclass. For example, if you changed
    from Jakaen to Assassin, you would lose 10% of any practices you invested in
    any of Jakaen's immunity abilities. However, if you trained dodge to 300%,
    you would keep dodge at 300%, since the Assassin subclass also has that
    ability.

  - "abilities clear" and "adaptation" now only return 90% of the practices
    used to train abilities over 100%. Furthermore, "abilities clear" no
    longer costs 2 sun stones to use.

    This change was made primarily to prevent "free class jumping." Now there
    is a reasonable penalty for heavy class training and then jumping to
    another class. This change is meant to encourage players to stay with
    one class. If players do jump classes, they will now suffer a penalty
    relative to the amount of beyond 100% training they performed.

    This change will also benefit players who do not jump to the current
    overpowered class, because when that class is toned (as was done yesterday
    to Eon Ataelos) switching to another class will incur a substantial penalty
    for the player who "jumped on the band wagon." The moral of this story is
    "play the class you love because it fits you, not because it's the current
    OP class ... doing so will cost you dearly when that class is toned and you
    need to 'jump out.'"

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Last Updated ( Thursday, 30 April 2009 21:50 )
 
More Articles...
  • Update 4/29/2009: koloq and qolok toned
  • Update 4/26/2009: Path of the righteous
  • Update 4/25/2009: 3 over 100% changes
  • Update 4/24/2009: - Regarding Leben's Return
<< Start < Prev 11 12 13 14 15 16 17 18 Next > End >>

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