Update 5/21/2009: Massive size/alter attack types/Halwen fire... Monks & Witches Print
Written by Serenity   
Thursday, 21 May 2009 04:34


  - Sigil Citadel team assignments are now rank-based. Moreover, you do not
    need to follow the Smokestone Arbiter to be assigned a team (it will
    happen automatically to everyone in the Sigil Cit), and once you are
    assigned a team you will be teleported to a specified room in your
    fortress where your team can group up if you wish.

  - Sigil Citadel rewards increased slightly.

  - Massive size is now a damage-cap effect. The massive size percentages
    on all races have been adjusted downwards (trolls have lost massive
    size, while black drakes and gargoyles have gained it).

  - New player toggle: 'alter attack types'. This is on by default. When
    it is toggled off, a player's hand/weapon attacks will NOT be altered
    by any attack alteration effects (such as fire-based attacks). (Thus,
    druids and jakaen no longer invalidate races with elemental attacks.)

  - Halwen fire attacks will no longer be suppressed by other attack
    alteration effects (such as fire-based attacks).

  - Monks now gain a bare-hand damage bonus with mastery points in vicious
    fist beyond 100%.
    
  - Witches now gain a gold/xp bonus from the fireball spell, but at a lower
    rate than sorcerers.

Comments
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Sigil
eternal1 (Registered) 2009-05-21 18:40:42

I think that sigil citadels should also be adjusted so that they have TWO bases
for each team. This will create more strategy and prevent just one massive
battle. People will have to guard both bases, group, communicate which one is
under siege, etc. Perhaps the sigils could have staggered repop times but either
way I think it would be more fun if there were two sigil bases for each team.
Peace
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Last Updated ( Thursday, 21 May 2009 23:00 )