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New Crafted Item Idea
Hey,
I asked on nodeka but that was a dead end. I had a crafted item idea in which crafted items gave a % bonus to a certin skill/spell. Forged Boots Of Striking Bonus: +15% Kick, +10 Hit, +10 Dexterity Feedback please |
This idea has been brought up a few times i can't find most of it but i remember the one i post last time on the old forum
http://archive.nodeka411.net/forums/...opic=808&st=15 ________ Ford Cargo (Europe) Specifications |
I'm not really talking about granting someone kick, sorry. I was talking about adding actually %'s to the spell/skill that they already have.
Boots of Kicking Bonus: +%10 Improved Kick So maybe in the Practice sheet it could come up like: Kick 200% (+10%) If you don't have the skill or spell you would see no bonus. |
I like it!
+ vicious fist guantlets plzzzzz |
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When it comes to gear with "nifty" effects, I'm looking more towards set bonuses as a way of delivering those effects. (For example, the eldritch cordon set bonuses. Main issue I need to look at right now is the clutter problem in stacking so many bonuses under "quest affect".) Thanks for the feedback! |
have them under item affect?
shrugs i think most of us are used to clustered affect :/ i for one am ________ Mazda Rx-8 Picture |
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I have to say that the kick item may not be much use to higher ranked player but, that would make them easier to come by and I think in turn making them very useful to small players. Where items with such bonuses you mentioned are very valuable to players of all sizes. I would guess it would apply more to a skill like lightning or fireball (no prevent and more of a running spell) |
and withering touch...don't forget withering touch!!
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What about a new command (or command option) such as iaffect which displays item affects or "affects items" and either have item affects only display under that command or have a config option so that they either display in full affects or only under that command. |
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