From the point of view of pk, the problem with an unprevented rescue is:
1. Combined with flanking, it allows heavy damage dealers to easily 'shuffle' behind a huge tank, and gain massive damage bonuses with ease.
2. For all classes WITHOUT redirect or directable damage spells/skills (i.e. iceblade, fireball, etc), it severely limits their options, which has been a constant problem ever since flee was changed.
Granted, the prevent on rescue limits its usage, but it is far from obsolete. In fact, with the addition of flanking, rescue is now more useful than ever - provided it is timed right.
I very much agree with Syveril though - the prevent for rescue shouldn't be incurred when it fails due to battle lock.
-Iblis.
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