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Old 10-27-2008, 06:30 AM
Bihzad Bihzad is offline
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Join Date: Jul 2008
Location: Japan
Posts: 32
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Limitless growth, while making it difficult for new players to catch up to old players, isn't necessarily a bad thing. I think the problem with Nodeka lies more with the lack of incentive for taking a break from botting for a time to participate in pk, which a number of people have mentioned in this thread.

Why not integrate something into the world map itself to instigate pk. I think I've brought this up before, but I still think having areas that could be held by certain groups, either clans, or those of certain morality leans, and that would give bonuses to the groups holding them, would be a good way to invoke more pk and even let little guys get in on it.

Isn't the problem less the infinite player-growth (people who have played for 10 years should be bigger, of course) than it is the lack of pk opportunities for smaller players? If you could split the mud into 2 or 3 factions, with incentives for the factions to pk, you'd have a better game.

Also, I think having pk off shouldn't affect your experience gains, but should shut off faction benefits and come with a hefty wait time for turning it back on. So, people who don't want the pk can play without it, but won't gain the benefits from participating.
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