Re:Does necromancer need to be toned?
Hmm, I can kind of see that being abused (dunno if it\'s actually abuse, it\'s maybe just a legitimate strategy) - get bled for +hit/dam and then stone end for a pretty significant bonus, depending on the size of the char.
Maybe have the endurance loss be temporary - i.e. have a an affect:
- passage of the bleeding moment - endurance -12508 (1:03)
- passage of the bleeding moment - mana -6059 (1:03)
etc.
for some amount of time. So even though the target is still crippled for a while, in a tick or two they get their pools back which is better than the case where you\'re slowly trying to regen it while constantly having it egressed?
I actually kind of like the hit/dam thing more, though - it makes bleed a much more strategic.
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