Thread: Changing Aug
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  #24  
Old 09-08-2008, 09:26 AM
Iblis Iblis is offline
Apprentice
 
Join Date: Jan 2008
Posts: 47
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Quote:
Originally Posted by Serenity View Post
See MOTD augments have been capped.
It would be naive to suggest that augment is the only determinant of size.

As things stand now sure, augments were capped, but skill percentages were just made that much wilder.

So essentially, while yes, capping augments was a step that was essential - its effect is minimal, if any at all, because instead other avenues of even greater growth exist.

Here's what affects 'growth':

1. Pools, Stats
2. Percentages
3. Gear and Crafted Gear

Augment was, and is, merely a tool to expand areas 1 and 2.

Sure it could be argued that with the cap at Aug71 people will all reach there eventually and then things will balance out. But lets face it, the vast majority of the mud is not going to reach it, ever. In fact, most will probably quit once they either do the math, or try and become disillusioned with it.

So for the sake of the 1% that will reach it, the other 99% is left having no choice but to bot in order to get anywhere.

Or in other words, features are put in just to cater to the 1% that do bot 24-7 (and are pretty much just shells that are as additive to the community as any of Ody's multies) and these features force the rest of the community to also try to bot 24-7, or at least as much time as they can, just so that they don't get left behind.

Honestly, I'd trade every 10 botters for 1 player that actually does play, but maybe that's just me.

-Iblis.
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