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Old 09-17-2009, 08:03 AM
dreslin dreslin is offline
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Join Date: Mar 2008
Posts: 11
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This is in regards to crafting for monks ( you guys know that this was gonna come sooner or later )...

The change to warlocks' summons weapons has proven that effect procs can be set for weapons that simulate a particular stat or ability works in regards to the coding. I saw a players with knuckles on their 'gloves' equipment slot and came up with this idea.

At this time, crafted equipment outdamages monk hands which must be empty for their damage potential as well as being able to use some of their ability ( requires empty hand ). Thus, this leaves two slots that would normally up health like 6 or 8k total or int 40 or dam and hit 30 each. You get the idea. What about crafting of 'knuckles' that only level 100 major remort monks can use that proc 'empty hands' all the time like how shadow lance 'always procs' damage types that bypass resistance and invulnerability. Weapon dmg would be the same as the monk's hands as 69d3. However, stat bonuses can be added ( +hit, +dam ) that can bring them closer to everyone else. It doesn't have to be 'as much' as everyone else, just enough to let them be 'in the same ballpark' equipment wise without losing of 'empty' handed abilities.
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