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Old 10-21-2009, 08:04 PM
Syveril Syveril is offline
Apprentice
 
Join Date: Sep 2008
Location: Los Angeles
Posts: 43
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The reason that !spy is on such high % is because of the brute force nature of lagless charges: If a witch/sorc/wizard/warlock (hereinafter wiorcardlock) wants to spy you, they just throw charges at you until one sticks. There's no chance of delay unless they have been spying you or someone else so often and for so long that they run out of charges.

Putting aside charges, by giving a small downtime to failed spies (in the same manner that necromancers who fail to spy a targets simply CANNOT do so for a short while), we can lower the % of !spy on races. Keep the spies as charges or don't, but I think a short downtime should be implemented for when a spy is eaten by protection from distance magic.

I'm guessing the downtime could be anywhere from 30 seconds to something substantial like 2-3 minutes a necromancer experiences. It could vary with training or with class, and I'm not concerned with the actual number; my main concern lies instead with the capability of brute forcing spies.

It's actually pretty difficult to run out of spies as a wiorcardlock unless your target has significant protection from distance magic, and my guess is that's why !spy is so prevalent. Put in a time penalty for !spy, and then it becomes reasonable to lower the % of !spy.

Last edited by Syveril; 10-21-2009 at 08:06 PM. Reason: grammars
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