My only suggestion is that healers get a buff. To my knowledge there are only a few healers that have played that class for a while. Everyone can talk all they want about well train pools and etc. But that's bullshit. A class shouldn't need 500 dexterity or 50K pools or skills above 150% in order to run worth something. My suggestion is that the healer base class get a damage/hit buff. Not an affect but the core class. I was running with Feline and she was landing 7-11 attacks in DS for fracturing to rupturing damage (when she had my +14 heroes). The rupturing wasn't happening often. I don't think it's her race or her eq. I honestly think that healers could use a base damage/hit buff.
|