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Old 10-02-2009, 02:01 AM
Argh Argh is offline
Apprentice
 
Join Date: Jul 2009
Posts: 49
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Quote:
Originally Posted by Syveril View Post
I'm glad you quoted Whim there, because I had misread Whim's quote the first time around. It's only on seeing Whim's words quoted that I saw the implication.

Based on the language Whim used, +hit and dexterity don't appear to be slated for boosting on crafted gear, which is what my first impression was. Rather, it seems that Whim has ideas on increasing the usefulness of +hit and dexterity, perhaps focused on the classes that are undervaluing these attributes. And of course, new skills/spells or mechanics (or both) are always exciting. Maybe there will even be some universal mechanics that will help my class value dexterity more highly.
yup...i will honestly say that i don't bother very much with +hit or dex...especially dex...only time i bother with +hit is if i can get 2 or more hit for every damage i'm giving up...or if i don't really need any other stats elsewhere (speed hitting breakpoint...but with the new speed rules...hmmmm :P)...now if the new rules about improving hit and dex gets implemented, it would be a lot more interesting if i do say so myself...personally, i've always liked dex as a stat in most games i've played..
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