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#1
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augment change
What do you all think about having an added benefit for augmenting of raising the exp cap (total not per kill) by 50mil per augment. That would put a demigod with a total exp cap of 5.55 billion.
The reason for this is simple. Pools training. >50k pools training is painful. One of the main reasons it is painful is that with the exp cap, you get diminishing amounts you can train per cap. By raising the cap limit this way, you can at least more or less sustain a 5 train/exp cap ratio. |
#2
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Quote:
__________________
Take solace in the dark, for the light brings truths untold. |
#3
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It allows for some spill-over when you aren't at a full 1bil/train. E.g if it costs 800 million/train but cap is 2.4 billion you can get 3 trains in. Otherwise you have 400 million left over that you either leave and shorten gap till you have to stop again because we all love stopping mid run and then having to run back to the zone every 10 minutes (and Im a porter saying this) or you convert it and start again from scratch.
There is also something to be said for sense of accomplishment. "Ohh look I just ran all that and gained 10 health, YAY, only 99 more times to go" vs "All that and I trained 50 health, only 20 more times to go". Perception goes a long way towards keeping people from giving up as too tedious. |
#4
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I think having the experience cap increased with augments is a good idea.
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