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#1
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i've got just a few comments to make...the helpfile for both these skills say that the sword heals as it damages and so does the Chaos Star...but i don't see much of it...the sword heals like 1hps per attack if you're lucky (8 hps per round...wow?) and the chaos star heals like 80 hps on a full hit (are you serious?)...i'm hoping that these skills do get looked at and fixed (if they're broken) or improved (if they're not broken) to at least heal for something more decent...and why do warlocks get to cast weapons in battle but not marauders?
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#2
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I kinda agree with argh on the casting position of created items.
Why is that warlocks get to cast its weapons in combat and other classes don't (valks, marauders,footpad, etc) Why is it prejudice towards melee? I reckon its about time all class-specific castable weapons should only be able to made out of combat. I mean in an RP sense it takes awhile to call out and transmute and item and then start fighting. You can't be swinging arms and the channel to create an item. They just don't appear in a second. Well IMO. An for warlocks, wicked fidelity is a cool spell and that being able to cast in battle is fine. but allow to be castable on items worn on hand and then give it a lag to it. I think that's a cooler way to implement. I imagine a warlock weilding its claymore. in the heat of the fight, its dying. and he is compelled to reshape his claymore to falx. he yells and his claymore glows a shady yellow, he begins to swing his sword and as it reaches its target the glow sparks a bright light and fades and all that is visible is the falx smashing into the head of its adversary. Now, how wicked fidelity works is, warlock fights. ohnoes he's dying he wants his falx. he needs to jump aside. get off battle stance, stops and looks at his weapon cast his spell on it, and wield it and say haha i'm ready to fight again....good lord that sounds boring..... ________ My Webcams Hookup Last edited by grimm; 03-10-2011 at 02:52 AM. |
#3
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errr...yeah...well put...but somewhat unrelated to the topic...heheh
either way...that was a very nicely animated way of displaying your idea...heh |
#4
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![]() He Argh hang on a sec stop pounding on me I need to get better weapons... sure thing Seren I'll just sit over here and have a smoke, let me know when you are good to go again! Yup can see that happening soon.
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What is now proved, was once imagined! |
#5
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well...i'm not against warlocks casting weapons in combat...but i'd like to see every other classes that summon weapons be able to do so in combat as well...except for the archimage weapons of course...anyway...about the healing factor of the chaos star and the sword...heh
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#6
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on the occasion you pull off 10 perfect hitting chaos stars...you would have healed a grand total of 800 hps...that's about 1 kick worth...at 4k lag per star...but against most players, you'll hardly land perfect chaos stars anyway...and i'm not sure about the healing abilities of the other weapons...but it seems a tad ridiculous to me...heh...especially since it's my ONLY subclass unique skill :P...i've got decent percentage into the sword but the healing is still close to zilch...heh
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#7
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brings us back round to the age old complaint of unique skills in sub-classes. I know Whim has said he will get to them eventualy, but one can wonder the length of eventualy
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What is now proved, was once imagined! |
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