#1
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The future of Nodeka economy perhaps?
So question, somewhere in the future will there be a player driven economy system? E.g: unique character trade-profession (as most mmos have)?
Eventually, I hope to drive crafting in this direction with crafting specializations (something I've had planned forever, but I haven't been able to implement yet because of the care and foundational work which I feel are necessary in adding to the current crafting system). Currently, crafting is simply a "level up" system; specializations would differentiate people into chosen sub-professions. Beyond specializations, I have no other current plans regarding trade professions, but my comments box and e-mail inbox are always open to ideas. =)________ Cyclone Engine Last edited by grimm; 03-10-2011 at 02:55 AM. |
#2
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And on that note here are my raw suggestions (left out conditions and prerequisites etc):
1.Ability to enhance salvage, that will give a chance for the salvage to jump a tier. 2.Ability to give a random affect to a crafted eq (Improve dodge, shield of earth, etc) 3. Ability to increase the base lifetime. 4. Ability to create gems 5. Ability to give enhance luck to create good items. ________ TOYOTA CAMRY HISTORY Last edited by grimm; 03-10-2011 at 02:55 AM. |
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