#1
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Current Version: 1.0.4
System Requirements: UMC v1.12.16 or above. Java Runtime Environment 6 or above. Features:
Character licenses means that you can only have 1 licenses attached to 1 character at any given time. To register your copy, you must be logged into Nodeka already, and have a profile created in the bot. Once that is done, click the Register button on the profile tab and you will be prompted for the username and password to your www.nodeka411.net account, and you'll be given 3 options. Register, recover and release. You may share 1 license among multiple characters, but you must release the license from the character that is already registered with it. To purchase a license, log into www.nodeka411.net and click My Subscriptions from the user menu then select one of the 3 options listed for Nembot. Character passwords are not recorded by the bot, just the character's name and neither is your Nodeka411 account information. Nodeka411 account information is needed only to verify donation status and to validate you are who you say you are for recovery. To view screenshots of the new bot in action, view bellow: http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 1.png http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 2.png http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 3.png http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 4.png http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 5.png http://www.nodeka411.net/images/stories/nembot/Nembot Screenshot 6.png Please post any bugs or suggestions here. Change Log: Update 1.0.4: * Added #skip command which skips the given number of rooms. * Added #debug command to help with reporting bugs. * Added #setmove command to set the move to a number or shotcut. * Added detection of arriving and leaving mobs. * Added code to auto-open doors (won't open locked doors). * Added auto-load of profiles upon initializing of plugin. * Fixed Pause button on minibar not changing status. * Fixed pause command not pausing script. * Fixed kill while sleeping bug. * Rewrite of timing code. * Removed #resync, just type 'time'. Update 1.0.3: * Added light indicator to minibar for script status. * Added Pool events feature for recovering pools. * Added the RANDOM flag to reading the path information from scripts. * Fixed bug with delete button on Script Editor. * Fixed bug with Script Editor loading path back into bot. * Fixed bug when resizing the interface. * Fixed bug loading profiles during scripts. * Fixed bug in profile creation. * Fixed bug where bot wouldn't unlock after register or recover. * Fixed bug in mob detection. Update 1.0.2: * Added support for non-numeric numbers * Added detection of mobs with anti-offensive tactics * Fixed wording in registration dialog * Fixed problem with profile creation Update 1.0.1: * Added always on top check box * Added Status Mini-bar * Fix bug in moving * Fix bug in loading NODe_ files * Fix bug that attacks while sleeping * Fix bug while in combat * Fix bug for sleep killing * Fix bug in registration * Fix bug in end of script * Fix bug in prompt call * Removed notice of NODe_ not existing Last edited by Nemesis; 05-21-2008 at 06:17 AM. Reason: Updated version. |
#2
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Some suggestions:
When minimized, how about having it say Nembot v.1.0.3(% of completion) instead of ticktime....could almost do away with the mini-bar if it had that Also it would be nice if there was a way to auto-load your profile on startup... or maybe just a #pload command |
#3
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Problem at the moment is that plugins are loaded after scripts execution. So if you have somethin like #window new in your script, it'll error out cause that plugin isn't loaded yet, but i'll take it into consideration on the next release.
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#4
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I was wondering if nemesis or anyone els has had any experience running UMC and New Nembot on any linux distro. I myself run Debian based distros, Debian Etch, and Xubuntu are my two main installs and the problem I have seemed to encounter is nembot wont read any of the NOD_area files in the areas directory.
I dont know anything about java but i do know that I have to manually open UMC from a terminal with the java -jar command otherwise the Window Manger or desktop environment trys to open it in another directory, causing it to not be able to see any of your scripts. I figure this may be something similar and was worth mentioning. |
#5
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I run nembot from a Kubuntu installation and the one thing i've noticed is that when you run UMC from the terminal, you MUST be in the UMC directory when you run the java -jar command. When i run it, like you said, i have to open up the terminal, navigate to the UMC directory and type 'java -jar umc.jar' or else it won't load any plugins for me, or any scripts.
When i attempt to run umc from the file manager by clicking on it, it attempts to read the plugins and scripts from your home directory rather than from the umc directory, i still haven't figured out howto fix that. |
#6
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Hmm, ok maybe I have the areas directory in the wrong location? Ive tried it inside the UMC directory and also inside the PLUGINS directory. Still refuses to let me load my area scripts.
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#7
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Hey,
I'm running OS X (10.5.3) and using Nembot with UMC. Looking at the messages that scroll by when the plug-in is loaded, it seems like the command #config should do something (bring up a config window, probably?) However, when I type #config in, nothing happens. #begin, #end, #load, #pause, and #debug all work; just #config doesn't work. As it is, I can't really change any of my settings, which is pretty frustrating. Any help? |
#8
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Area Scripter Bug
It seems like when I use umc version of nembot to script a particular area, it does not properly save mob strings and directions at that.
1) If all i do is use the directional keys I can save the directions to a .txt file. 2) As soon as I start inputting mob strings none of my work can save. 3) I don't think there is an overwrite warning, this is more nit picky but still could suck if your not uber careful. |
#9
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suggestion
I only have one suggestion.
I think it would be nice to see a nembot dialog for actions. I think it would be nice to see a module or a plugin for a certain class so that you can almost always tell if an affect is on you via variable. So if someone casts entwined defense on you, there is either a umc variable or a nembot variable that you can check. Making it sorta easier to make scripts.. much like, if kick = 0 && oblique = 0 && useDef = 0 && useRad = 1 returns, radiant kobold |
#10
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Is your char name the same as your 411 name?
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What is now proved, was once imagined! |
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