#11
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If I'm not mistaken, the only AOE attacks which are fairly short(as in anything below a minute) are Charge(45-ish seconds?), and the 2 lightnings from Spirited Witch(about the same prevention as Charge for the Mercurial Spirit Lightning, and a little longer on Chain Lightning). Other than that, Ice Discharge from Sorc(maybe Crystalline Wind for Substance [s]Abuser[/s]Magus?) is the only other possibility. All others tend to be prevented in the 5 minutes vicinity.
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#12
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holy hammer
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#13
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I would also be all for changing qekon-oku to something like silver inferno: draining your opponents agility and boosting the monk's dex, which would give stuns a boost and add hit, instead of decreasing your opponents chances to hit and increasing damage/str, like silver inferno.
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#14
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Holy Hammer is "special". It bounces off the wall, so sometimes it hits the mobs in the room behind where you threw it. The damage is sickening though.
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#15
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What about ditching the aoe crap and turning it into something 'unique' and popped when situation calls for it. Like halve/ignore NR percentage rate depending upon whatever stats. Basically, a version of "strike of the black arts" of darkhand. Is there a skill yet 'amongst any class' that allows one to ha'f/ignore NR ( and if so, without training beyond 100% ).
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#16
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Quote:
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#17
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A subclass of Ninja can Ignore NR. A barb subclass can ignore half someones Nr.
__________________
Take solace in the dark, for the light brings truths untold. |
#18
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Well then there you go. It can have similar up/down time as strike of the black arts. Doing a comparison of the two.
Black magic attacks aren't counterattackable but their effective can be reduced by nr. Qekon-oku buffing your attacks to ignore NR ( and assuming there isn't a damage type modifier like frost and such ) will be subject to counterattacks ( even more so since the attacks will be causing more damage ). |
#19
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Well, if you're going to go with an "ignore nr" effect, why not keep the aoe part of qekon-oku, which is a lot of fun, and add a second effect. For example, it could add an effect to the targets it hits, scaling down for each target beyond your primary target (this assumes you would only be able to use after combat is initiated).
So, Primary target: Nat Resist -50% 1:00 Secondary target: Nat Resist -40% 1:00 Tertiary target: Nat Resist -30% 1:00 and so on. Or something along those lines. Assigning targets beyond the primary could be completely arbitrary, as far as selection goes. Last edited by Bihzad; 10-27-2009 at 04:39 AM. |
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