Update 4/30/2009: Class change PAIN Print
Written by Serenity   
Thursday, 30 April 2009 03:20

  - See "help one time no practice loss."
  - See "help minimize class changes."

  - Using adaptation to change to one of the five subclasses in our current
    class's lineage returns 100% of the practices you used to train those
    abilities above 100% if they are not in the new subclass.
    
    For example, changing from Jakaen to Solar Poliir will return all practices
    for training beyond 100% in any of Jakaen's "immunities" abilities. If you
    trained above 100% in focused sphere, none of these practices are returned as
    they exist in the Solar Poliir subclass, as well.
    
    When changing to a subclass that is not part of your current class's
    lineage, you only receive 90% of the practices you used to train abilities
    over 100% that do not exist in the new subclass. For example, if you changed
    from Jakaen to Assassin, you would lose 10% of any practices you invested in
    any of Jakaen's immunity abilities. However, if you trained dodge to 300%,
    you would keep dodge at 300%, since the Assassin subclass also has that
    ability.

  - "abilities clear" and "adaptation" now only return 90% of the practices
    used to train abilities over 100%. Furthermore, "abilities clear" no
    longer costs 2 sun stones to use.

    This change was made primarily to prevent "free class jumping." Now there
    is a reasonable penalty for heavy class training and then jumping to
    another class. This change is meant to encourage players to stay with
    one class. If players do jump classes, they will now suffer a penalty
    relative to the amount of beyond 100% training they performed.

    This change will also benefit players who do not jump to the current
    overpowered class, because when that class is toned (as was done yesterday
    to Eon Ataelos) switching to another class will incur a substantial penalty
    for the player who "jumped on the band wagon." The moral of this story is
    "play the class you love because it fits you, not because it's the current
    OP class ... doing so will cost you dearly when that class is toned and you
    need to 'jump out.'"

Comments
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Grim (Registered) 2009-04-30 00:49:27

In theory I like it. In practice I don't. Now when I put pracs in a ability
that turns out to be on the whole useless and a waste of pracs (shadow, greater
armor, armor, etc; i.e. those that don't scale in a manner that makes them
worthy in my eyes) I'll be losing money...for testing the abilities of my class.
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Serenity (Administrator) 2009-05-01 02:10:03

Agreed, I helped in the study of Evade and Parry 1 thing we found that it was
not worth training unless you go from 250 straight to 350 as there is no benefit
in between. Now we could not have done this test at the time if we could not
reset practices.
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Last Updated ( Thursday, 30 April 2009 21:50 )