Update 10/9/2009: Divinity / Speed v Dex / Renown / Nim |
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Written by Serenity
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Friday, 09 October 2009 01:57 |
- Divinity now grants dexterity. - Speed is now balanced against dexterity as follows: - Dexterity determines the number of "steady" speed-granted attacks you can make in one round. - Any speed-granted attacks which you make beyond your "steady" maximum will have their accuracy and damage degraded progressively. - Attacks other than those granted by speed (such as racials and bonus attacks) are never degraded, and they never count towards your "steady" maximum. - Unsteadiness is only noticeable when your speed greatly exceeds your dexterity. Any given dexterity score always grants enough steady attacks for an equal speed score. - Some expansion to the renown system: - The base renown level is now 500 (see below). - Renown will not decay below this base level. (Being pkilled will drain your renown, however. See 'help renown'.) - If your renown is below the base level, it will slowly and automatically rise as long as you are adventuring outside of a safe room. - More functionality based on renown is being planned (for example, random events that only happen to renowned heroes). - You can no longer nim from mobs which are unattackable.
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