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#11
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put a prevent on slow...that's like saying put a prevent on ninja's stun and monks temple touch...and marauders are pro at not leaving tracks and not being seen!!!
we're supposed to be stealing and plundering people all the time... Quote:
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#12
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I think you've missed the whole point of my suggestion. its to make marauders an aoe fighter.
If you read further on slow its aoe. And to have a spammable aoe that's insane. and i'm not talking about a 1min - 2min prevent. a short prevent that just disallows them to spam instead of putting a lag on it. so instant slow that allows you to do other things while you get it back like say what 4 rounds later? Well just thinking of more aoe skills for marauders. and with dex in place now thought a new aoe skill should be surrounding that. Basically the point is to start having classes that contribute to a team in different ways. Marauders - aoe negative affects and valkyries - aoe positive affects. Quote:
And i think stealing is more for footpads. maybe plundering. But i've never read of marauders plundering a village or a caravan or anything in stealthiness. The just charge in a huge number on horsebacks and yell aiayayayaya. ________ VAPORIZER PIPE Last edited by grimm; 03-10-2011 at 02:53 AM. |
#13
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those are raiders...and nobody's gonna wanna go an aoe class...unless you haven't noticed, group pk is dead...even as it is, i can redirect slow to whoever anyway...i really don't see the point in making it an aoe skill...we have silver inferno for that aoe -dex anyway!! if you're talking about improving the class, this isn't helping...if you're talking about toning the class, you're better off starting with warlocks and poliirs...if you're talking about changing it for shits and giggle to see how it's gonna work, i'll tell you that it isn't going to...even if you put an 8 second prevent for an 8 second aoe affect, it's hardly gonna make a difference to what it does now..
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#14
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My only complaint with Marauder(using) would be the sheer number of prevention attacks:
Banded Smiting Initiative Kick Mental Blast Striking Fist Bash Ashi Barai Kick Storm Complexity Unhallowed Scathing Mental Tempest In fact, by the time you finished going through the above list(given that Nodeka typically parses 3-5 preventions per 2-second round), Kick has probably already become unprevented, maybe Mental Blast as well. ![]() |
#15
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i'm suggesting a change in the dynamics of the class. To aoe class. As if you pk solo all the time. The only reason aoe is dead coz no one pks. I'm sure everyone would agree they'd want to see more ppl pk. and with changes such as these maybe it'll go hand in hand with imms trying to promote ways of having more ppl pk. and fine ignore every single example. That was way beside the main point. it was all just suggestion or a glimpse of what i was talking about. so stfu on talking bout how much the example sucks and talk more about the idea as a whole as you stated about aoe pk being dead. that seems more of a viable discussion. Then oh lol why for stupid example. ________ Activa Last edited by grimm; 03-10-2011 at 02:54 AM. |
#16
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no i do not pk solo all the time...but apart from cits, i have also not pked any groups in frikking ages...everyone wants to see more people pk as long as it doesn't involve them and their botting...you wanna see more people pk?? implement pk rewards that far outshine pve efforts (gonna be pretty hard to beat crafted gear)...take spy/port away or make it all necro style spy at least...
ignore every single example?? have you actually thought through your own idea before putting it out?? for one, we don't even have a class unique aoe skill to begin with...warp reality changed that and i'm all for seeing new skills/spells implemented even if they are on the same prevent as current skills/spells...what you're suggesting on the other hand doesn't really help the class...how about something like "marauders should get a charge based stun that stuns random people in the room" or something like that...only problem being...sooner or later, nobody's gonna wanna group with marauders... |
#17
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Just wondering how does taking spy away increase pking? More people will start to PK if you are unable to find anyone? That seems counter intuitive.
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#18
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well...people would be more open to pk if they fancy their chances at getting away after that...without spy, you're not gonna be able to find me...right now with spy, there's a total lockdown...and because people don't wanna get locked down, they rather not get involved in anything...
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#19
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Removing spy would not lead to more people PK'ing, it would just lead to more fun for you... PK without retrebution, great for your data sheet shitty for everything eles.
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#20
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There is an over abundance in my opinion of !spy currently. Every other race is !distant magic, do you know how hard it is to spy people these days, let alone visit them with !distant magic? The change for !spy races was actually so fighters weren't completely engulfed by casters who could spy and teleport in. Making it harder to spy does 2 things(given the current framework of !distant magic): 1) it deters people from PKilling because they have no idea what is waiting for them 2) it gives fighters an edge over casters because now the caster's aren't able to prepare for whats coming( granted neither can the fighters now that they can't have a friend spy, but fighters can prepare on the front end a bit more than most casters ) Regardless of spy or not, there's always going to be the lockdown factor in an online pkilling situation. Happens in all kinds of games.
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