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Welcome to the Nodeka Information Network
Update 10/9/2009: Divinity / Speed v Dex / Renown / Nim PDF Print E-mail
Written by Serenity   
Friday, 09 October 2009 01:57

  - Divinity now grants dexterity.
 
  - Speed is now balanced against dexterity as follows:
    - Dexterity determines the number of "steady" speed-granted
      attacks you can make in one round.
    - Any speed-granted attacks which you make beyond your
      "steady" maximum will have their accuracy and damage
      degraded progressively.
    - Attacks other than those granted by speed (such as racials
      and bonus attacks) are never degraded, and they never
      count towards your "steady" maximum.
    - Unsteadiness is only noticeable when your speed greatly
      exceeds your dexterity. Any given dexterity score always
      grants enough steady attacks for an equal speed score.
 
  - Some expansion to the renown system:
    - The base renown level is now 500 (see below).
    - Renown will not decay below this base level. (Being pkilled
      will drain your renown, however. See 'help renown'.)
    - If your renown is below the base level, it will slowly and
      automatically rise as long as you are adventuring outside of
      a safe room.
    - More functionality based on renown is being planned (for
      example, random events that only happen to renowned heroes).
 
  - You can no longer nim from mobs which are unattackable.

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Update 9/23/2009: Speed change / Wood craft fix PDF Print E-mail
Written by Serenity   
Wednesday, 23 September 2009 12:16
    
  - The number of attacks granted by speed now follows a gradual
    distribution, rather than discrete breakpoints. The absolute
    scaling remains similar.
   
    This means that your attack frequency will slowly, smoothly
    increase as you gain speed. Speed points "between attacks"
    are no longer wasted. For more detailed discussion, visit
    the Sixth Sense development blog (nodeka.blogspot.com).
 
  - Crafted items with wood as their main component will now be
    correctly altered by the secondary component. This means that
    wood-based items can now access a MUCH wider variety of
    recipes than before.
 
  - Fixed a crafting bug which allowed the usage of incorrect
    materials for certain items. Thanks, Iron - your descriptive
    e-mail was a big help.
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Update 8/7/2009: life nova / state of reflection / convocation's mark / havoc/insanity PDF Print E-mail
Written by Serenity   
Saturday, 08 August 2009 01:20

  
  
  - New healer spell (all tiers): life nova.

  - Improved monk martial style stats.
  - Improved meditative healing's 'state of reflection' reduction.

  - Healing ecliptic pattern replaced with: convocation's mark.
  - New major remort druid skill: wild calling.

  - Slightly boosted the consistency of havoc/insanity's accuracy.

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Update 8/31/2009: Flank my Dex/AI Stuf/Consider improved/flanking capped/DamageCap effects improved PDF Print E-mail
Written by Odinn   
Monday, 31 August 2009 14:44
  - Flanking bonuses now increase with dexterity.

  - Several big internal AI updates for upcoming content.
 
  - The 'consider' command has been improved.
 
  - Effectiveness of damage cap effects has been slightly improved.

  - Flanking has been updated; see the help file for specifics.
    The main changes include:
   
    - Flanking's bonus now has a cap. This cap is based on the
      relative offensive power between flanker and victim.
      (Stronger victim = higher flanking potential. Overall,
      flanking's potential has been reduced somewhat on targets
      with similar or lower offensive power.)
     
    - The flanked victim's +dam is now weighted more strongly than
      +hit in calculating the flanking severity.
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Last Updated ( Monday, 31 August 2009 18:17 )
 
Update 8/5/2009 Raping Dajas/Help to barbs +hit/New Quickbolt/Lateral deterrence change/silver elf PDF Print E-mail
Written by Odinn   
Wednesday, 05 August 2009 19:40
  - New major remort daja spell: unearthly rapture.
 
  - Havoc and insanity now cause no lag to the barbarian if the
    skill is successful and the victim isn't one-rounded.
    
  - Quickbolt has been toned and revamped.

  - Soul egression now gains benefits beyond 100% mastery.

  - Lateral deterrence now affects most ranged attacks. Slightly
    reduced the percentages of most lateral deterrence sources;
    added lateral deterrence to the silver elf lineage
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Last Updated ( Thursday, 06 August 2009 21:26 )
 
More Articles...
  • Update 8/4/2009: Evasion Vs. Pools / Warlock Weapons / Windcoil / Deacying touch
  • Update 8/1/2009: Reminder/ Ninja Warlock buffs/Barbs normalized/Pet tone
  • Update 7/30/2009: Warlock weapons tone / Wicked Fidelity / Temporal Gate
  • Update 7/29/2009: bulwark / Vicious fist / Archers Competence
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

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