Update 5/12/2009: Cleave & immaculate retort ... plus |
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Written by Serenity
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Wednesday, 13 May 2009 02:39 |
- Sweet new nojohr skill: cleave. - Sweet new poliir skill: immaculate retort. In addition, these poliir abilities are now much cheaper: awakening of the guard, focused sphere. (Thanks for the poliir feedback, Cayce.) - Focused sphere gains slightly more hit/dam for smaller characters and slightly less hit/dam for larger characters. - Radiant awakening has had its burst damage capability reduced, and its long-term benefit enhanced beyond 100% mastery. - These abilities now gain some cool benefits beyond 100%: awakening of the guard , passage of dark summoning. - These abilities have been enabled for followers: haste, convergence of balance, oblique pattern. (Thanks, Alpha.) Cleave:
Usage: cleave
Cleave is a basic multiple target attack prevention ability. Its base prevention time is constant, but can be situationally reduced (see below).
Nojohrs are, helm to boot, immersed in the study of and devotion to war and the various ways of waging it. Cleave is a basic nojohr ability, both obvious and subtle - representative of the nojohr in many ways.
Cleave is a sweeping assault, timed carefully to fall into the rhythm of the nojohr's offense. Cleave is capable of striking up to three targets at once; however, it will only strike enemies which are actively attacking the nojohr or his or her allies.
The nojohr's sensitivity to tactical rhythm is such that a successful cleave will allow him or her to follow up with a briefly enhanced defensive position, granting an increased ability to parry attacks.
The true power of cleave is most evident in large-scale combat. The defensive benefit is multiplied by the number of targets struck; thus, a nojohr in combat with many opponents can revel in the glory of striking down a crowd of inferior combatants while fending off their sundry blows with ease. Perhaps even more impressively, the invigorating rush of such a situation allows the nojohr to recover from cleave's prevention more swiftly for each target thus struck.
Straight +hit and +damage have a somewhat reduced effect on cleave. Its accuracy is strongly based on dexterity, while its damage is based on strength, level, and weapon damage. In addition, quickness contributes to both the accuracy and damage of a nojohr's cleaves.
Mastery of this skill beyond 100% contributes to the defensive benefit slightly, while strongly increasing its accuracy and damage. Immaculate retort:
Usage: automatic
As a master of defense in various shapes and forms, the poliir has an often unique way of dominating the battlefield. While offense is easy to understand and difficult to ignore, sometimes it is the patient and thoughtful who gain the greatest benefit.
Immaculate retort is a natural extension of the poliir's graceful fighting style. Quite simply, the retort is an automatic attack, woven into the ebb and flow of regular combat and instilled with the poliir's fighting spirit. As such, it is a basic tool and great boon to any aspiring poliir; however, its subtle benefits run even deeper.
While the retort may not be a flashy, devastating attack, it is representative of the poliir's greatest strengths - control, survival, and mastery of the inevitable. A poliir's retort is extremely difficult to avoid, possessing an unbelievable level of accuracy; the poliir's innate spiritual dominance is such that even masters of evasion cannot turn aside the immaculate retort. This spiritual advantage also allows the retort to strike as a spiritual attack, thus negating the benefits of armor or physical resistances.
Straight +hit and +damage have a reduced effect on this ability. The accuracy and damage of immaculate retort is based directly on the poliir's dexterity, as is the frequency with which the poliir can weave it into his or her flow of combat.
Those poliir who have mastered the retort beyond 100% have gleaned several benefits from their proficiency. The retort's accuracy and damage is increased somewhat, but even greater is the benefit of grace - a master of this ability can weave retorts with more speed and efficiency, even performing two in the same combat round. It is said that more skillful retorts move so quickly that they cannot be counterattacked.
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Update 5/11/2009: blessing of the meek |
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Written by Serenity
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Monday, 11 May 2009 22:08 |
- New spell: blessing of the meek (for remort fallads and dajas).
- Defender's discipline now gains benefits beyond 100% mastery. - The Belkan Tundra's repop time has been lowered somewhat. Blessing of the meek:
Usage: cast 'blessing of the meek' <target> Usage: invoke 'blessing of the meek' <target>
Blessing of the meek is a minor benediction prevention ability.
In war or in peace, it is always the weak, the luckless, and the downtrodden who are the easiest targets. Those who lack the strength or the resources to defend themselves are often victims of the harshest oppression.
And yet, countless stories tell of the triumphs of the small and the meek. Through ingenuity, perseverance, or fortitude, the outmatched overcome all odds to win the day, tracing the arc of so many myths and legends. In this time of heroes, it can be a great comfort to have these stories on one's side; and no-one would refuse a little help from the gods, either.
Fallads and healers can, in times of distress, call upon the blessing of the meek in an attempt to shield the downtrodden. Those who have received this blessing will gain an affect which bolsters the recipient's spirits when the odds seem insurmountable.
This affect reduces incoming damage from each attack, if and only if that damage exceeds a certain cap. This damage cap is based on the recipient's current health; those of lesser hit points (be it due to size or injuries) will find their determination to resist powerful blows enhanced.
Both the duration and prevention of blessing of the meek are short. In addition, the prevention is *greatly* reduced if the recipient is of a lesser rank than the caster. The effectiveness of the blessing is based on wisdom.
Mastery in this spell beyond 100% grants a threefold benefit; with greater mastery, the blessing gains in duration, effectiveness, and an additional gift.
For more information, see: help affect: pillar of the spirit
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Update 5/12/2009: Valk-fire |
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Written by Serenity
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Tuesday, 12 May 2009 02:27 |
- Valk-fire has been updated to improve beyond 100% training like archer-shoot, shoot and rogue-shoot. Valk-fire's improvement beyond 100% training is roughly equivalent to rogue-shoot.
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Update 5/10/2009: New RULE #0 and Terrify |
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Written by Odinn
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Sunday, 10 May 2009 21:49 |
- New sea hag spell: terrify Terrify:
Usage: cast 'terrify' Usage: invoke 'terrify'
Terrify is a tih grei aura prevention ability. Grei abilities fall within the sphere of the mystical grei aura.
When successfully cast or invoked the user becomes truly terrifying. The result is that all creatures that attempt to attack the terrifying user do substantially less damage and are much less accurate in combat.
Furthermore, because all creatures are affected by this spell both offensively and defensively, the user deals out significantly more damage as her opponents are truly horrified by what they are fighting.
This ability is very costly to cast/invoke, has an extremely short uptime and a has a relatively long prevention time. As such, it is meant for player-verus- player combat, not for running. However, it may be extremely useful against "boss-like" NPCs.
It has been rumored that this ability improves in power for users who exceed 100% ability mastery. It is also rumored that those who reach the pinnacle of training in this ability see large strides in improvement at the upper end of their training.
- New Rule #0. Read it and follow it. Pull what Revik and Leben pulled and expect to get what Revik and Leben got.
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Last Updated ( Sunday, 10 May 2009 22:21 )
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