Update 4/26/2009: Path of the righteous |
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Written by Serenity
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Sunday, 26 April 2009 12:58 |
- Path of the righteous now gains benefits beyond 100% mastery. This skill offers several secrets that are opened as the user continues to advance in his or her path of the righteous skill rating.
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Update 4/24/2009: - Regarding Leben's Return |
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Written by Serenity
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Friday, 24 April 2009 12:31 |
Dear Nodeka Players -
It has come to my attention that some players have voiced their concern regarding the return of Leben. I have decided to write a brief memo explaining the "why" of his return.
As many of you know, enforcing the Nodeka rules is a primary concern that we take very seriously. In the past, I have gone to great lengths to ensure the rules of Nodeka have been followed. In some of these cases, I have had to make extremely difficult decisions that involved deleting my own staff members since they had been caught breaking the rules. In other cases, I have reversed decisions that I had personally made because the evidence against the person was not sufficient. Leben falls into the latter category.
For the last month, Leben has been appealing the sentence we placed on him. In the ten years I have been running Nodeka, I have seen a variety of pleas for leniency. Many of these pleas are out of regret for breaking the rules. Leben's plea was not. Instead, his plea was a request to be heard as he had argued from the beginning that we were making a mistake. As I continued to see his requests, I revisited our evidence against him and saw the weakness of our initial argument.
Yesterday, I spent an hour talking to Leben on the phone. After he clearly explained the situation to me, I realized I had made a mistake and that he was innocent. The initial evidence we had was weak and Leben's story moved the evidence from being weak to worthless.
As a prior MUDder, I know what it means to dedicate hours, days, months and years into building your character. I also know what it means to lose all of that in seconds due to a discrepancy or difference of opinion. For the last 10 years, I have run and created Nodeka in the way I feel is best for everyone. Sometimes these decisions will hurt you, sometimes they will help you. But no matter what the decision, you will always know that the decision I am making is what I believe is in the best interest of Nodeka. Leben's case is no different. I have treated Leben in the same way I would treat any Nodeka player; with patience and fairness.
I know these decisions can be frustrating for players who believe they have insight that I lack. I ask that you trust my judgement, as you have for the last decade, and know that every decision I make is made in the most fair, ethical and rational way I can.
Thank you for continuing to support Nodeka.
Best Regards, Nijlo
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Update 4/25/2009: 3 over 100% changes |
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Written by Serenity
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Saturday, 25 April 2009 03:51 |
- Stance of symmetry now has a slightly reduced base downtime, and gains benefits beyond 100% mastery.
- Shadow cast now gains benefits beyond 100% mastery. - The benefit gained from over 100% mastery in strike from the shadows has been improved somewhat.
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Update 4/15/2009: decree of guilt |
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Written by Serenity
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Thursday, 16 April 2009 00:29 |
- New major remort paladin skill: decree of guilt.
- Whim has opened and will maintain the Sixth Sense, a development blog for Nodeka at: nodeka.blogspot.com You will find various updates at the Sixth Sense regarding upcoming skills and areas, design issues, hot player topics and more. Comments are enabled and discussion is welcomed; as time passes we will try to mold the Sixth Sense into a useful conduit between the players and the developers of Nodeka. Decree of guilt:
Usage: decree of guilt
Decree of Guilt is a minor judgement prevention ability. Its prevention time is fairly short, and can be further reduced through additional mastery in this skill beyond 100%.
In its role as servant and protector, the Paladin must walk a more difficult path than most. Any action taken by those bound to the fentian order must be carefully weighed; a paladin is always sure of his or her actions, allowing them a force of purpose which few others can achieve.
Some cases are difficult, and sometimes the righteous decision is unclear. At other times, however, the situation is more clear-cut, and the paladin's duty is obvious. Decree of Guilt comes into its greatest usage in a situation of the latter category - when facing a force intent on harming the paladin or those under his or her charge.
Decree of Guilt is a wide, crushing swing, capable of smiting up to three targets in one sweep. Unlike most other multiple-target attacks, however, Decree of Guilt will ONLY strike enemies which are actively attacking the paladin or his or her groupmates - obvious enemies of the righteous.
In addition, Decree of Guilt invigorates the paladin with great determination, knowing that his or her actions are faultless and true. This decree imbues the paladin with a bonus to +damage for a short period of time; the bonus is directly related to the number of enemies struck by the attack. A fully successful smite (hitting three separate enemies) can provide a powerful benefit, indeed.
Straight +hit and +damage have a somewhat reduced effect on Decree of Guilt; its accuracy, damage, and +damage buff are all strongly related to wisdom. Strength also provides a lesser role in its damage. The prevention time and buff duration are unaffected by stats; Decree of Guilt deals physical damage.
Mastery of this skill beyond 100% contributes to its effectiveness in many ways (and is the only way to reduce its prevention). Finally, the power and divine conviction behind this attack is such that it can neither be parried nor evaded.
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