Update 2/3/2010: Sheltering steel / help file updates |
|
|
|
Written by Serenity
|
Wednesday, 03 February 2010 03:35 |
- New poliir skill: sheltering steel. - Major balance passes on the revamped Invasion are now complete. The Invasion is now on a fully automatic cycle. Special rewards will be coming shortly. =)
Update 1/28/2010: - Greatly expanded the 'help ruushi invasion' files. Added to and clarified some of the details in 'help wound mechanics'. - The Invasion event continues to undergo balancing, and will be disabled and re-enabled periodically.
|
Last Updated ( Wednesday, 03 February 2010 03:37 )
|
|
Update 1/27/2010: Invasion revamp / Follower change |
|
|
|
Written by Serenity
|
Wednesday, 27 January 2010 23:56 |
- The Ruushi Invasion revamp is finally live! The event has been upgraded big time. Make sure you approach it with a fresh eye, as many things have changed. A few caveats: - Certain aspects of the Invasion are more difficult than before - be careful. - The event will be undergoing fine-tuning for the next few days; various aspects may be slightly too difficult or too easy for the time being. Expect the Invasion to be down at times, as I may disable it while working on it. - The faction reward mob (Krijjkar) is not in the game yet. He will be introduced once the Invasion has been tuned properly. (That's where the first inscriptions will come from.) - Followers no longer share the NPC resistance to open wounds.
|
Last Updated ( Wednesday, 27 January 2010 23:57 )
|
Update 1/18/2010: Silver Inferno / Eruptiv Stigma / Unearthly Rapture / Immunity, Healing and Counter changes / Special Room Effects |
|
|
|
Written by Serenity
|
Tuesday, 19 January 2010 02:30 |
- Silver inferno has been reduced in power, and it is no longer a subclass ability (it is available to all major remort marauders). It no longer avoids group members, and the buff is strongly dependent on the number of targets struck. - New firebrand ability: eruptive stigma. - Unearthly rapture can now absorb all attack types, even those that normally could not be counterattacked (big buff =)). - Jakaen fire, frost, and lightning immunities are now 50%. - Counterattacks now behave according to their damage types (they are now affected by vulnerabilities, resistances, etc.)
- All healing effects are now affected by healing amplification. (Natural hp regeneration per tick is not a healing effect.) - Special room effects (such as trewans or monk exits) will no longer bar PKers from entering the room.
|
Last Updated ( Tuesday, 19 January 2010 02:33 )
|
|
Update 1/24/2010: SU Week |
|
|
|
Written by Serenity
|
Sunday, 24 January 2010 02:35 |
- Super unique week has begun a day early! Happy hunting! Super unique week will run until February 8.
|
Last Updated ( Sunday, 24 January 2010 02:38 )
|
Update 1/14/2010: Wounding / Decree of Guilt / Free Movement / Inscriptions |
|
|
|
Written by Serenity
|
Thursday, 14 January 2010 09:33 |
- PCs now have a chance of wounding their target. A wounded target will slowly bleed a small percentage of their hit points over time while in combat. Leaving combat for a few seconds will allow a wounded player to automatically bind the wound. Wounding is tied strongly to dexterity and +hit, and characters who focus on accuracy over damage will inflict stronger wounds more reliably. It is more difficult to wound a target with a high constitution. For more info, see 'help wounding'. - Decree of guilt now increases the paladin's alignment with each target successfully smote. - Free movement has been improved. (It now allows the player to perform non-attack actions while impaired.) - Inscription points are now based solely on rank tiers. - Internal AI improvements for upcoming content.
|
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
Page 6 of 18 |