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Update 7/15/2009: Double Sun Stones PDF Print E-mail
Written by Serenity   
Thursday, 16 July 2009 04:08

 

  - Double sun stones on all donations from 7/15 - 7/25!
  
    If you already donated in July, send an email to Nijlo
    ( This e-mail address is being protected from spambots. You need JavaScript enabled to view it ) and he'll set you with double sun stones for
    your previous donations in July.

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Update 7/8/2009: Silence PDF Print E-mail
Written by Serenity   
Thursday, 09 July 2009 00:51

    - Reduced newbie silence period (from 60 to 30 mins) due to upcoming
    advertising plan with zMUD.

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Update 6/17/2009: warp reality / Stoicism / Quickbolt / Windcoil / Winter storm of satio PDF Print E-mail
Written by Serenity   
Wednesday, 17 June 2009 04:35

    
  - New minor remort marauder skill: warp reality.
  - Stoicism is now cheaper, slightly more powerful at low to
    moderate mastery %s, and slightly less powerful at very high
    mastery %s.

  - Quickbolt - oe najk now has a reduced effect unless it is used
    within the druid's haven (in which case it retains full effect). 
  - Windcoil's prevention is now halved within the druid's haven.
  - Winter storm of satio now has two modes of operation - the same
    damaging blasts at low satio, and an incapacitating function at
    high satio. See the help file for details.
   
  - More internal AI improvements for upcoming areas.

Warp reality:

Usage: warp reality

Warp reality is a kyf naj'k prevention ability. Its prevention can
only be reduced through increased intellect. Warp reality cannot be
used in a safe room.

The marauder's creed is a simple and elegant one - to rain chaos and
confusion across the battlefield until there is no one left to hack
at.

The power to warp reality comes with disturbing ease to any marauder
of significant ability; even impairments such as bash or temple touch
cannot restrict the usage of warp reality. This ability manifests
itself in two parts.

First, warp reality will bend and twist the physical environment of
the world itself. The room that this ability is used in becomes a
stage of chaos, and movement through it is flipped around. This aspect
is very short-lived - reality reasserts itself very quickly, and the
environmental warping ceases at the very next tick.

More than just the environment is affected, however. Each other entity
that witnesses the warping, be it friend or foe, has a chance of being
disoriented. Those who succumb will suffer a combat disadvantage for a
duration dependent on the marauder's intellect. Moreover, the discord
sown instills within the marauder a malicious glee, restoring an amount
of mana, spirit, and endurance proportional to the number of beings
affected.

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Update 6/21/2009: Monk stances / Meditative healing / Sigil of the undead army PDF Print E-mail
Written by Serenity   
Tuesday, 23 June 2009 03:52

  
  - Monk stances have been revamped, and now fall under the common
    grouping of 'martial styles'. The revamped styles are:
   
    annulment stance, dragon stance, hao'tien stance, mantis stance
   
    See the new 'help martial styles' helpfile for information on
    the interaction between these skills, and each individual
    helpfile for specific changes.
 
  - Meditative healing now provides additional benefits, and now
    scales with mastery beyond 350% (up to 600%).
 
  - Sigil of the undead army now summons 3 followers instead of 8;
    these are balanced such that the spell's power remains fairly
    similar. The spell now scales beyond 100%, and with willpower.
 
  - Follower's corpses will now have a delayed decay time.

 

Martial styles:

These abilities form the basic martial styles:

annulment stance, dragon stance, hao'tien stance, mantis stance

Some subclasses possess additional martial styles. Any skill that is a
basic martial style will be clearly marked in its helpfile. Basic
martial styles derive their effectiveness from the user's learn curve
and intellect.

Each martial style provides two benefits upon activation:
- A long-term boost to a single stat, lasting ten minutes.
- A short-term "burst" benefit with a brief duration.

As long as martial styles are used in sequence (that is, the monk does
not activate a martial style when another is already active), no
prevention of any kind is incurred. The monk may use the same style
continuously, or adopt a new style when the first has dropped.

The monk may manually drop a style by using the ability when it is
already active. Doing so incurs a 15 minute prevention on that style.

Finally, a monk may choose to devise a "composite style" by combining
multiple martial styles. Whenever a style is stacked upon another, the
monk gains/resets a 15-second timer, during which more styles may be
added. When this timer expires, or when the monk reaches the maximum
number of styles he can combine, the monk gains a "state of reflection"
lock which prevents him from using any martial styles for a duration
based on the number of styles stacked. Most monks can only stack up
to 3 styles at once.

Thus, martial styles provide the monk with a number of options:
- Continuous benefits from one martial style at a time, including a
  constant boost to a single stat based on the style selected.
- Alternating burst benefits gained by dropping and switching styles.
- Full stacked benefits from multiple styles, at the cost of being
  style locked for a duration proportional to the quantity stacked.

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Update 6/12/2009: Frenzy / AI Updates PDF Print E-mail
Written by Serenity   
Friday, 12 June 2009 01:49

   
  - Frenzy now gains benefits beyond 100% mastery.
 
  - The special abilities used by invasion bosses, slavers, and
    taskmasters are now more visible when activated.

  - Various internal AI improvements for upcoming areas. (See the
    Sixth Sense development blog at nodeka.blogspot.com to keep
    up on all the latest news!)

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More Articles...
  • Update 6/8/2009: welkin ken / Windcoil / warlock wrinkle
  • Update 6/6/2009:
  • Update 6/4/2009: druid's haven / earthen sending / Invasion updates
  • Update 6/2/2009: decree of innocence / race changes
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 10 of 18

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