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Welcome to the Nodeka Information Network
Nodeka Online PDF Print E-mail
Written by Odinn   
Sunday, 31 May 2009 19:38
Nodeka is back up and online after a short down time.
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Update 5/30/2009: Invasion upgrade PDF Print E-mail
Written by Serenity   
Saturday, 30 May 2009 07:09

 
  - The Invasion of Ruushi is active once more, with even more
    upgraded goodness:
    
      - The 'enhanced rune' now has even greater functionality,
        allowing its use on weaker targets as well as stronger
        ones. Talk to Christof for details.
      - You can now directly obtain an enhanced rune via 'answer
        enhance' - you no longer need to obtain a standard rune
        first (although that will still work, as well).
        
      - Turning in a major boss head will now have help alleviate
        city damage temporarily.
    
      - A few new invaders will arrive at certain times. Be aware -
        the invasion may be a little more dangerous than before
        for those participating.
      - The Vl'lakian bruisers have gone on permanent strike and
        will no longer be seen.
      - Infuriating runes should now work more reliably, especially
        in high-traffic and group situations.
      
      - Increased the discrete levels of city damage from four to
        five (see 'help ruushi invasion').
      - Dynamic reinforcement code has been rewritten and is now
        much, much more intelligent.
      - Major improvements to AI speed, dialogue, and various
        quest mob commands (such as Christof's 'answer target').
      
      - Many updates to 'help ruushi invasion' to reflect these
        upgrades.

 

 

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Update 5/26/2009: Vllakian Invasion. / Bug fix / Rank changes PDF Print E-mail
Written by Serenity   
Tuesday, 26 May 2009 13:18
  - New periodic mini-event: the Vl'lakian Invasion. The ogre incursion
    is imminent, and the city of Ruushi is at stake...

  - Sentinels in Sigil Citadels are now REALLY no longer attackable. =)
 
  - Fixed a bug with blessing of the meek (incorrect value to beyond-100%
    bonus attack).
 
  - The contribution of non-health pools and player kills to overall rank
    has been reduced slightly. I'd like to keep it small, rather than
    make any drastic changes immediately; we will adjust it further if
    necessary in the future.
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Update 5/27/2009: A scrounger in town, mini event changes PDF Print E-mail
Written by Serenity   
Wednesday, 27 May 2009 16:57
  - A scrounger mob has been added to Ruushi. However, whenever the
    city suffers [ moderate ] or worse damage, he flees the city and
    will not return until Ruushi's damage situation improves (via
    a more successful defense). Note that this scrounger gnome is
    activated via 'answer salvage', not 'follow'. (As will be the
    default with all future quest mobs, 'answer help' provides a
    command list from the gnome in case you forget.) (No, he won't
    flee in the middle of a salvage operation. =))

  - The Vl'lakian Invasion event has been re-activated, with a number
    of improvements:

     - Major AI streamlining.
     - Use 'answer help' to get a command list from each NPC. (Many
       commands have changed.) ALL future quest mobs will respond to
       'answer help'.
       
     - Uncommon-spawn giant invader bosses who will kick the crap out
       of Ruushi.
     - A new NPC (Krijjkar) who would like the heads of those bosses. =)

     - Dynamic reinforcement adjustment. Now, the type of reinforcements
       that arrive will alter its distribution if certain invader types
       are all "farmed out".
     - "Gating sickness" now prevents invaders from damaging Ruushi for
       a short period after their initial arrival, to give the defense
       time to assemble.

     - Numerous other performance enhancements and bug fixes.
     
  - Mobs and followers can no longer cleave.
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Update 5/22/2009: Sentinels in Sigil Citadels and some scale changes PDF Print E-mail
Written by Serenity   
Friday, 22 May 2009 22:57

  - Ascension of the templar now provides benefits beyond 100% mastery.

  - Sunray and moonray attacks (such as those from ascension of the templar
    and lunar vision) have had their damage cap changed into a diminishing
    cap. (This means that prior to the change, their base damage had a
    strict cap which could not be exceeded. This cap was set very low
    relative to current character levels. Now, these attacks will scale
    properly, but will scale more slowly past that damage cap.)

  - Sleight of hand-strike has had its partial damage cap changed into a
    diminishing cap. In addition, its scaling beyond 100% has been
    improved slightly and extended up to 600%.

  - Vicious fist, hurricane kick, and au-sem-mao now improve with mastery
    beyond 300% up to 600%. Scaling has been very slightly improved.

  - Sentinels in Sigil Citadels are no longer attackable (either directly
    or indirectly, such as with area attacks).

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Last Updated ( Saturday, 23 May 2009 03:49 )
 
More Articles...
  • Update 5/21/2009: Massive size/alter attack types/Halwen fire... Monks & Witches
  • Update 5/20/2009: Trial Change to Rule #10
  • Update 5/19/2009: ruan strategy, berserkers focus, song of the trees
  • Update 5/18/2009: Rule Changes
<< Start < Prev 11 12 13 14 15 16 17 18 Next > End >>

Page 12 of 18

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