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Update 4/10/2009: free movement and more. PDF Print E-mail
Written by Serenity   
Friday, 10 April 2009 23:58


   - A new affect type has been added - "free movement". The helpfile for
    "affect: free movement" explains its benefits. A select few classes will
    gain abilities that are able to grant this affect in the near future.
 
  - The hobbit and elf racial lineages now possess a small amount of free
    movement.
 
  - Lagless escape abilities, such as withdraw, now cause the user one second
    of lag when the ability fails due to battle lock.
    
  - Abilities that place specified preventions on a target (shield's fusing,
    shield's emplacement, etc.) will no longer grant extra charges when
    used to inflict a charge-based prevention.
 
  - Ruan charity is now prevented in a manner identical to rescue.
    
  - Mortal-level undead no longer erroneously possess eye for the cloaked.

 

Affect: free movement

The power of free movement is impressive, if rather rare; those who possess
this ability display a grace and reflexive speed which make them difficult
to pin down in combat. A successful free movement check allows the afflicted
to do the following:

- ignore a battle lock (attempt a flee, use an escape ability, or be rescued)
- ignore the +hit bonus of a suffered impairment, and attempt to dodge/parry
  even if the impairment would normally prevent it
 
Both of these benefits require a successful free movement check (and in the
latter case, the benefit only extends to that single attack - each separate
attack must be checked against individually). If successful, free movement
allows a chance to counter those abilities which would normally invalidate
the afflicted's escape tools and avoidance-based defenses.

However, free movement does have several strong limitations:

- Only inflicted battle locks (such as continuum of combat) can be ignored;
  free movement does not allow a player to escape a naturally enforced
  battle lock (such as certain PK-mob interactions).
- Step-based escape abilities (such as flee or vanish) must make a successful
  free movement check against battle locks for *each step*, or else they fail.
- Free movement will only counter the +hit and anti-avoidance aspects of an
  impairment; it will NOT counter any other effects, such as restriction of
  actions and attacks.
- Free movement cannot counter exceedingly strong impairments; it will NOT
  provide any benefit against petrify or temple touch.

For more information, see: help affects, help impairments

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Last Updated ( Saturday, 11 April 2009 00:02 )
 
Update 3/6/2009: PDF Print E-mail
Written by Serenity   
Saturday, 07 March 2009 22:59

 

  - Double gold week has ended. We hope you enjoyed a fun month of
    February!

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Update 2/1/2009: SU week PDF Print E-mail
Written by Serenity   
Sunday, 01 February 2009 06:22

    - Super Unique Week has started!!!!

    For the uninitiated, super unique week is a week that occurs once a year
    where the power of unique items increases by upwards of 200% over what is
    normally available. Super unique items appear on mobs and items changed by
    marbles.

    Have fun! We'll run Super Unique Week until at least February 8th!

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Update 2/17/2009: PDF Print E-mail
Written by Serenity   
Tuesday, 17 February 2009 16:10

 

  - Super Unique Week(s) have ended, but double gold week(s) have now
    begun! Good luck!

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Update 1/11/2009: PDF Print E-mail
Written by Serenity   
Sunday, 11 January 2009 15:00

  - New remort wizard ability: plane of resurgence.

  - All followers now have a chance to avoid the standard prevention incurred
    by a successful sustain life. See 'help affect: sustained life' for
    details.

 Plane of resurgence:

Usage: plane of resurgence <follower>

Plane of resurgence is a planar prevention ability that is only applicable on
the followers of the user.

When properly used, plane of resurgence grants the specified follower with
sustained life. The percentage and duration of sustained life is based on the
user's skill % and constitution, respectively.

Sustained life on followers behaves differently than on NPCs or PCs. In
particular, a follower's sustained life does not automatically invalid itself,
for a short period of time, after one death as it does with both NPCs and PCs.
Instead, a check against the followers willpower is made and if the check is
passed, the follower is allowed to sustain life again. If the check is failed,
the follower is not allowed to sustain life for some short period of time.

It has been rumored that this ability improves in power for users who exceed
100% ability mastery.

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Last Updated ( Tuesday, 13 January 2009 09:48 )
 
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