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Update 9/4/2008: PDF Print E-mail
Written by Serenity   
Thursday, 04 September 2008 15:10

    - The experience cap is now 2 billion. This is a very delicate change. If you
    notice any bizarre behavior (e.g., negative experience), please contact the
    Nodeka staff immediately and we will resolve the problem as quickly as
    possible. We have done a full player file archive prior to making this
    change in the event there are needed reversals.

   - Rank is now visible in "who" to better determine who is the best match for
    your group. Special thanks to Eulogy coming up with the idea.

  - Important changes to heroic grouping:

    (1) The heroic grouping bonus exp algorithm has been changed. Heroic
        groupers get a lot more exp now.

    (2) A new bonus, called "continual heroic grouping", increments
        the heroic member's exp per kill. The longer you group, the
        bigger the bonus. It automatically fades after an hour, but
        allows you to switch groups as long as you remain the heroic
        member. It refreshes itself per kill, so as long as you don't
        take over an hour break from running, it'll always stay up.

    (3) It is only possible to gain a +50% heroic exp bonus per mob kill. So
        killing ants is not going to give you a +1 million continual grouping
        bonus. This was in place before, but I mention it now to dispel
        any ideas about flaws in the system in this manner.

    Full details are in 'help heroic grouping'.

 Heroic grouping:

Heroic grouping is when you group with someone weaker than yourself. For each
creature that you slay as a group you received a heroic grouping experience
bonus. The heroic experience bonus is determined by the difference in power
between yourself and your smaller group members.

Only one player per group can receive a heroic grouping bonus: the highest
ranking player of the group. Heroic grouping bonuses are determined by the
ranking difference between the highest ranking player in the group and the next
highest ranking player in the group. As such, the best heroic experience bonus
comes from a high ranking player grouping with one (or many) low ranking
players.

In addition, for each creature slayed the heroic grouping member receives a
+1 bonus to his or her heroes experience. This affect is shown in the players
affect record and is received for each heroic grouping slay. The affects of
this bonus only give an additional bonus when the heroic player is grouping
with a smaller player and fade after one hour of non-activity. However, a
heroic grouper can switch groups and retain this continual bonus, so long
as a one hour duration does not pass between kills.

For more information, see: help experience.

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