Update 10/1/2010: class/skill, cinderskein, bugfix and help files |
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Written by Serenity
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Saturday, 02 October 2010 01:10 |
- The class/skills command now identifies which abilities gain benefits from training beyond 100%. - Improved cinderskein's feedback; also buffed it slightly. - Small bugfix to vicious fist mastery beyond 100%. - Various helpfile fixes - thanks Vehorrak, Dager, Iblis! - Reminder: Visit the Sixth Sense blog (nodeka.blogspot.com) for more in-depth information on each new MotD update!
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Last Updated ( Saturday, 02 October 2010 01:13 )
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Written by Serenity
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Saturday, 11 September 2010 04:51 |
- In an attempt to streamline Nodeka's MotDs and make the news easier to read, I will be keeping the actual changelist very brief from now on - no more big paragraphs. Each time the MotD is updated, I will post an entry on the Sixth Sense blog (nodeka.blogspot.com) discussing the new changes in greater detail, starting with today's news. =) - Sweet new sorcerer spell: cinderskein. - The range of the 'target' command is now based on learn curve. - The 'colossal smiting' attack is now slightly less accurate. - Increased the hand attack bonus from vicious fist mastery. - "Radius" multiple-target attacks (such as solar-flame and quickblade) will now work much more reliably.
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Update 8/19/2010: Mejath quests |
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Written by Serenity
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Sunday, 29 August 2010 15:02 |
- Mejath quests which asked the player to identify prevention abilities have been updated with all current skills/spells.
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Update 8/13/2010: nojohr upgrades / eruptive stigma / race changes / xt inscription |
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Written by Serenity
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Saturday, 14 August 2010 15:05 |
- Nojohr updates: - New mortal nojohr skill: war-strike. - New minor remort nojohr spell: galvanize. - Warrior's study and warrior's magical study have been altered. In order to learn an ability, the user now needs to find a player or NPC who possesses that ability (being in the same room is sufficient). - Slightly improved and randomized the defensive benefit of cleave mastery beyond 100%.
- Eruptive stigma's duration has been increased.
- A message is now displayed whenever an open wound is inflicted or increased.
- Exchanged the continuous healing percentages for the gargoyle and black drake lineages. Increased troll vulnerability. - Improved the extrinsic elucidation: xt inscription (new passive effect, buffed the empowered effect).
- Various fixes to key mobs across the realm (flagging them unattackable or uncharmable).
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Written by Serenity
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Saturday, 31 July 2010 00:05 |
- Fixed a bug where, when an inscribed ability's empowered version was activated, the player's aura would disappear instead of shifting and refreshing.
- New item bonus has been implemented: runes. If an item possesses any runes, they will be visible when identifying it.
- Runes grant easier access to auras. - Runes also improve that aura's special enhancement. - Your total accumulated runes are visible in your inscription list. - Example: you obtain an amulet that bears a rune of +0.5 znv. Wearing this amulet would make it easier for you to raise a znv aura using 'empower znv'. It would also increase the percentage of the cryptic shrouding effect which is granted whenever you are within a znv aura.
- Items may now be "attuned" to a specific player or NPC. (Such an item may only be equipped by the entity to whom it is attuned.) An attuned item's owner will be shown when examining or identifying the item.
- New command: reattune. Note that some items cannot be reattuned by players (although NPCs may be able to help in some cases).
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