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  - New footpad/ninja skill: strike from the shadows. Added all relevant   helpfiles.
   Keep your eyes open, folks - we'll be developing flanking in a number   of exciting ways for various classes in the near future! =...
     - A NEW tactical aspect to combat has been added to Nodeka: flanking!   Attackers will now gain combat bonuses whenever their victims are   focused on a different target. See 'help flanking' for full details.Â...
Well, after several months of no website updates, I finally found some time to start developing stuff again and my first order of business is a new web interface for the items database. Back when I was developing plugins for UMC, i created the ToolCh...
 - Barbarians on all remort tiers have lost enhanced damage. It has been   replaced by acute might (even for non-remort and 1st tier remorts). All   practices gained in enhanced damage are returned to the players upon login.
   - Enhanced damage and physical intensification have been adjusted to give   notable benefits for maximum training. Their respective help files have   been updated.
   Due to physical intensification and enhanced dam...
   - Minor output fix to heroic grouping bonus, the reminder for having enough   experience to level will now only show up once instead of three times.
   Thanks to Arkay for pointing this out.
   - Ranking now includes training skills over 100%.
 - Significant modification to heroic grouping. See 'help heroic grouping'   for more details.
   The heroic grouping algorithm is subject to change if it is deemed to...
   - The experience cap is now 2 billion. This is a very delicate change. If you   notice any bizarre behavior (e.g., negative experience), please contact the   Nodeka staff immediately and we will resolve the problem as quickly...
  - New grouping concept: heroic grouping. See 'help heroic grouping.'
Heroic grouping:
Heroic grouping is when you group with someone weaker than yourself. For eachcreature that you slay as a group you...
   - After some discussion with some veteran players, we have decided to raise   the augment limit to an amount that no one has reached yet. This creates   fairness across all players.
   The new augment limit is 71.
   - Healers now receive greater armor.
 - Armor and greater armor now receive bonuses beyond 100% training. While the   initial benefits of training these abilities beyond 100% are relatively   small, some of the hidden...