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Update 12/2/2008 PDF Print E-mail
Written by Nemesis   
Tuesday, 02 December 2008 23:52
  Update 12/2/2008:
 
  - I have made another pass through the races for slight tweaking. The
    changes are minor overall (no sweeping changes that will ruin a race
    for your specific class or gear setup), and fall under the following
    general goals:
    - Elemental and magical resists have been sharply reduced across the
      board; sorcerers and witches shouldn't be penalized quite so sharply
      against so many races now. Mental resist is much more common across
      the board.
    - Races that have been found to still be weak have been boosted slightly
      to bring them in line with the top tier races.
    - Very few races have lost any benefits (beyond the resist changes already
      mentioned); only a few of the strongest have had a few percentages
      dropped.
    - A couple of the weaker races have been given some tools to combat
      spies and high values of natural resistance.
    Thanks for your feedback, folks! Further feedback to Whim. =)
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