Update 12/2/2008 |
Written by Nemesis | |||||
Tuesday, 02 December 2008 23:52 | |||||
Update 12/2/2008: - I have made another pass through the races for slight tweaking. The changes are minor overall (no sweeping changes that will ruin a race for your specific class or gear setup), and fall under the following general goals: - Elemental and magical resists have been sharply reduced across the board; sorcerers and witches shouldn't be penalized quite so sharply against so many races now. Mental resist is much more common across the board. - Races that have been found to still be weak have been boosted slightly to bring them in line with the top tier races. - Very few races have lost any benefits (beyond the resist changes already mentioned); only a few of the strongest have had a few percentages dropped. - A couple of the weaker races have been given some tools to combat spies and high values of natural resistance. Thanks for your feedback, folks! Further feedback to Whim. =)
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