Update 5/29/2008: - New command: unenhance - Train, enhance and unenhance no longer output to the room so spamming the commands will not spam others. As such, the 1 second lag for all the commands has been removed. - Page of competence turning now has a longer prevention time. - Weave of balance now has a total stat bonus cap and its affects fall on player death. - Updated or rewritten helpfiles for every race that was revamped (that is, all but Oji-oem and Rhras). - A note regarding spies and the !distance magic racial: You may note that a few races (Koj'ehr, Svirfneblin, Daimonikos) have gained the !distance magic affect. (Drow have had their % increased.) This increase in !distance options is our attempt at balancing out the power of so-called "spy" spells (astral travel, clairvoyance, shadow gaze) without rendering them useless. The percentages are sizable in order to keep the racial effective against these "spy" spells. At lower percentages, it becomes trivial to simply repeat the spell a few times until it goes through. (Koj'ehr are the only race to be fully protected from "spy" spells.)
I've started out small, but this could be sprinkled to a couple more races if it proves to be a good solution (for example, if any prove to still be lackluster after the revamp and if it's thematic for that race). Let me know how the changes feel, especially in terms of whether the current %s feel right and whether you think this should be a slightly more common effect. (If you're considering trying one of these races, do note that the racial does prevent players from teleporting to you directly, even friendly ones, and cannot be disabled.) Feedback to Whim - thanks! =) - The last batch of race updates has been completed. All races have been revamped (for the least popular races) or buffed slightly (for the fairly popular races) except for Oji-oem and Rhras, who remain untouched. We've tried to strike the proper balance to keep every race useful and interesting; feel free to e-mail Whim with any problems you may encounter. =) - Added new affect: helpfiles for: anti-offensive tactics, armed with -, combat initiative ready, distant understanding, halve opponent's natural resistance, impairment invulnerability, improved dodge, invulnerability to anti-casting/ invoking magic, mentally invisible, mystical regeneration, riposte defense, see undetectable movement, and fire/frost/lightning-based attacks. NOTE: these are all affect: helpfiles, and so you'll need to use "help affect: _name_" to see them.
- Tame has been altered.
- New mob AI functionality to allow mob's to remember their "state" even after reboots.
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